

- #Freeciv isotrident update
- #Freeciv isotrident iso
- #Freeciv isotrident series
- #Freeciv isotrident free
This means, the first time you start the game, the Message will fit according to the screen resolution, giving you more reading outputs.
#Freeciv isotrident free
As the SDL version of Freeciv was first aimed at small screen devices, I felt free to relocate the Message widget in this new version as well as making it auto resizing in between the minimap widget and the unit info widget. Added correct CAPSTRINGs so network play should now work as expected. It was tested on Leopard (10.5.4) and is likely to run on Tiger (10.4), Panther (10.3) and maybe even Jaguar (10.2).įeel free to report bugs pertaining to this port and success with different versions of OSX to (beware freeciv forum seems not Safari friendly, use Firefox if you encounter troubles). Of course, results may vary from tileset to tileset.This version of Freeciv was built for both ppc and intel architectures. If the tilespec file points to trident/flags.spec or isotrident/flags.spec, it should be changed to point to misc/flags.spec.This should point to the same graphic as the t.dither_tile tag. These normally go into misc/small.spec, but if you have your own "small" graphics you should have them point to the elvis, taxman, and scientist specialist sprites. The s.tag_luxury, s.tag_gold, and s.tag_science tags must be added.The upkeep.gold and upkeep.gold2 sprites should be added.The unit.lowfuel and unit.tired sprites should be added.

#Freeciv isotrident iso
For iso tilesets you need only rename the explode.iso_nuke graphic as explode.nuke. Instead of 9 different nuke_xy sprites there should just be one sprite explode.nuke. I'm not sure what causes this but without them the coastline will probably not look right in any case.) (In some cases the tileset will fail without the coast_cape in other cases it won't. Remove the coast_cape section and add a grid_ocean section like trident has. In non-iso tilesets, the coast_cape sprites must be renamed.All of the above can be done by running the script.(These tags are in misc/small.spec, so you'll only run into this problem if you have your own small.spec.) citizen.entertainer is renamed as specialist.elvis_0, tax_collector is renamed as taxman and the scientist must also be renamed. N is the number of the coast_cape (0.7), while M is this same number in 3-digit reversed binary (so 1 becomes 100, 6 becomes 011). A sprite tx.coast_cape_uN should be renamed as t.ocean_cell_uM. In iso tileset the 32 coast_cape sprites must be renamed.A sprite tx.s_forest_XXX must be renamed as t.forest_XXX, an tx.s_mountain_XXX as t.mountains_XXX, and a tx.s_hill_XXX as t.hills_XXX. In iso tilesets forest, hill, and mountain sprites must be renamed.In non-iso tilesets the diagonal road/rail sprites must be renamed as ne0se0sw0nw0.This applies to roads, rail, and most terrain graphics. Now they are in clockwise order as "n0e0s0w0". Previously road sprites had names like "n0s0e0w0" (NSEW). All directional sprites must be renamed.Tilesets that pointed to "trident/flags.spec" should instead point to "misc/flags.spec". spec files should have +spec2 changed to +spec3. tilespec file should be have +tilespec2 changed to +tilespec3.
#Freeciv isotrident update
#Freeciv isotrident series
This is the long series of lines below the list of files in the.

For non-iso tilesets you should copy the data from trident.tilespec (in the main distribution) into your tilespec files. Some new data needs to be added to the tileset. Most of the necessary changes are in the.
